Mobile Computing Essay

2173 words - 9 pages

Mobile Computing and Social Networks
CIS 500
June 4, 2012

Mobile computing and social networks are not only good for keeping in touch with friends and family or playing games, but business have also gotten on the band wagon and developed apps to conduct work. One of the apps that are being used often is geo-location. This type of application is a technology that uses data obtained from an individual’s mobile device to identify or describe their actual physical location at a given point in time. This app benefits not only the business that uses them but also the general public who has it downloaded on their phone. It’s efficient for us as customers because we can receive ...view middle of the document...

Consumers can gain anything from banking information and health care information, to who is viewing their facebook or twitter account. In a recent article it was stated that by 2013 one billion mobile devices will be used for Internet access (Brobst, 2012, p. 1). One benefit that is on the rise with our generation is the ability to obtain health information anytime anywhere. We can get reading on high blood pressure, instant access to information on diabetes, weight management, and even calories counts when out to restaurants or fast food places. When one wants to make a large purchase all one needs to do it push an app on their phone to make sure the funds are in there account, or transfer from one account to another. Or going into our favorite coffee house and just scanning out phones for discounts and even to pay. One example is the Starbucks gold card, you can download the app onto your phone and instead of carrying the card you just pop out your and scan. Another benefit is with the tablet, it not only allows us to have a portable computer at hand but it’s a great way to keep young adults/children entertained when on the go. As stated in Mark Donovan comScore SVP press release: “Tablets are one of the most rapidly adopted consumer technologies in history and are poised to fundamentally disrupt the way people engage with the digital world both on-the-go and perhaps most notabley, in the home. It’s not surprising to see that once consumers get their hands on their first tablet, they are using them for any number of media habits including TV viewing” (Mobile Future Team, 2012). Along with being able to watch media on iPhones, tablets and the likes of other mobile devices, geo-location has made it as easy as flipping a light switch on to follow the every step of our friends, and favorite celebrities by the use of Twitter. Some recent usage statuses regarding Twitter are as follows: young internet users who use Twitter on a typical day doubled in the last year. Fully one in five internet users age 18-24 now use Twitter on a typical day, up from 9% in May of 2011. Daily usage among older adults 25-34 also doubled (Smith & Joanna, 2012, p. 1). All of these apps are great benefits but there are a few down sizes, like the small screen on phones. Most application are built for desktop computers or laptops. Some of obstacles that designers must face when creating these application are graphics. Mobile devices are smaller and there graphics are not as rich, which means losing some of the brilliant color. The most important text should come first and therefore they should limit the size of graphic to minimize download times. The second item designers should think about is download times. Because the uses of mobile apps are increase and many more people are using their phones to obtain information designers should deliver what is necessary to the user and cut back on the whoopla. The size and length of a page should be...

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